Illustrated Puzzles for Roleplaying Games
In need of a lock puzzle? How about five hundred? With lock puzzles you can seal doors, treasure chests, arcane tomes and those pesky denizens from the underworld.
Pay Once, Get Everything. Have you ever walked into a store and just wanted to buy everything? That is exactly the idea behind RPGpuzzles.
The wilderness is full of dangers and opportunities. And your players must carefully study the lay of the land if they are to avoid certain death and triumph over their enemies.
Explore the four races: Orc, Elf, Dwarf, and Halfling and their rich culture in this series of floor puzzles and matching card games.
Dungeon puzzles instantly changes your entire dungeon into one giant puzzle! With this pack you don’t just put puzzles into a dungeon. The dungeon itself becomes the puzzle.
Discover secret recipes and ingredients, solve puzzles and concoct your own potions, inks, oils, perfumes, dyes, and polishes. This pack comes with forty-five potion puzzles for your convenience.
Has your star cruiser taken damage? Do your cargo bay doors refuse to close? Or is your android on the fritz again? In scifi settings technology has a tendency to break down. But fear not!…
For centuries Statues of the Four Headed Lion, have appeared on ancient hillsides and in ruins long forgotten. Recently the statues have come alive! A laser puzzle for all ages.
The Prepless Game Master is a complete toolset that allows you to run a game or campaign without any preparation. You can just sit down and start playing whenever, wherever.
101 Prophecies for your game. And a complete system on how to use prophecies in a way that works better with RPGs.
Do you love political intrigue but find playing at politics in RPGs difficult? The Game of Shields is a complete system for introducing politics into your campaign.
A Classic Whodunnit Puzzle Adventure. Can you discover who murdered Abbot Greatsong and reveal the secrets of the Order?
Rpg puzzles and you
Rpg puzzles add great variety and flavour to your game if they are done correctly. But to design a puzzle and display it in an immersive way, can be quite demanding. In fact, as a GM, it is probably the one thing you can’t do on the fly.
If you play games like dungeons and dragons or pathfinder, you can always open a resource book to find a monster. But for rpg puzzles there are few resource books. Also, describing puzzles works much better with visual aids. That is why I started creating them myself.
Surprise players with a visual puzzle. It’s the perfect way to introduce something tactile that adds to the ambience of the overall game. And it’s a great way to change things up as well.
Of course, puzzles work better if they:
- Make sense in your campaign world.
- Challenge players, but not so much that they get stuck.
- Are both meaningful to the story and the characters.
- Are solved cooperatively.
- Challenge both the players and their characters.
I design rpg puzzles with these things in mind. Furthermore, on my blog I will post many topics that help you get the most out of your puzzles. There, I discuss how you can combine puzzles with other challenges like traps or monsters. How to avoid getting stuck. And how to adjust the difficulty level on the fly.
Besides puzzles I also create related resources. There are prophecy decks, riddles, and all sorts of non-combatant stuff to diversify your campaigns. Because, I like slaying dragons as much as the next player. But how many dragons can you slay? I thought these creatures were supposed to be rare?
In conclusion, experienced players can be hard to impress. But with a puzzle, you are guaranteed to introduce something they have never seen before.
I hope you enjoy this site!