What is the Game of Shields? The Game of Shields is a complete system for introducing politics into your campaign. Many players love political intrigue and would like to include politics into their role-playing games.…
101 Prophecies for your game. And a complete system on how to use prophecies in a way that works better with RPG's.
With Runestone Puzzles you can create an infinite amount of puzzles of any difficulty level. Having infinite possibilities means you will always have an original puzzle at hand.
Explore the four races: Orc, Elf, Dwarf, and Halfling and their rich culture in this series of floor puzzles and matching card games.
Rune puzzles can be easily dropped onto doors, maps, treasure chests and magic items. Instantly change your favorite sword into a rune inscribed magic item that can only be activated by solving the puzzle.
In need of a Riddle? Here's a 101 play-tested riddles for your convenience. Simply pull a riddle from your deck and you're ready to go.
Dungeon puzzles instantly changes your entire dungeon into one giant puzzle! With this pack you don't just put puzzles into a dungeon. The dungeon itself becomes the puzzle.
Rpg puzzles and you
Rpg puzzles add great variety and flavour to your game if they are done correctly. But to design a puzzle and display it in an immersive way, can be quite demanding. In fact, as a GM, it is probably the one thing you can’t do on the fly.
If you play games like dungeons and dragons or pathfinder, you can always open a resource book to find a monster. But for rpg puzzles there are few resource books. Also, describing puzzles works much better with visual aids. That is why I started creating them myself.
Surprise players with a visual puzzle. It’s the perfect way to introduce something tactile that adds to the ambience of the overall game. And it’s a great way to change things up as well.
Of course, puzzles work better if they:
- Make sense in your campaign world.
- Challenge players, but not so much that they get stuck.
- Are both meaningful to the story and the characters.
- Are solved cooperatively.
- Challenge both the players and their characters.
I design rpg puzzles with these things in mind. Furthermore, on my blog I will post many topics that help you get the most out of your puzzles. There, I discuss how you can combine puzzles with other challenges like traps or monsters. How to avoid getting stuck. And how to adjust the difficulty level on the fly.
Besides puzzles I also create related resources. There are prophecy decks, riddles, and all sorts of non-combatant stuff to diversify your campaigns. Because, I like slaying dragons as much as the next player. But how many dragons can you slay? I thought these creatures were supposed to be rare?
In conclusion, experienced players can be hard to impress. But with a puzzle, you are guaranteed to introduce something they have never seen before.
I hope you enjoy this site!